![factorio latest version modpacks factorio latest version modpacks](https://i.imgur.com/DyKg7m7.png)
- #Factorio latest version modpacks how to#
- #Factorio latest version modpacks mod#
- #Factorio latest version modpacks download#
- #Factorio latest version modpacks free#
** EDIT: I checked on K2 mod page and I remembered wrong, it doesn't actually recommend the transport mod, only the construction drones mod.Apparently, there are thousands of mods available for Factorio. That would allow you to not care too much about needing a Main BUS (there's a ton of extra things that you'd need to BUS otherwise) and also make the mining part of the transport network (though, that's optional.) I'd suggest pairing it with some other mods (as K2 recommends)** like Klonan's Transport and Mining drones, for example. I'm way past mid-game with it, and starting to build the stuff I need to get to end-game proper and it was all a blast. The main difference is that instead of being a collection of mods that you can pick and chose, it's a big mod that contains everything, that way what you get is a coherent/cohesive experience, and everything in it has a place. It's more complex than vanilla, but from what I heard less complex that AngelBob pack and definitely less complex than Pyanodon's pack. it's what I'm playing atm and it's awesome :)
![factorio latest version modpacks factorio latest version modpacks](https://assets-mod.factorio.com/assets/451c21b220e6536fc84be68cdbdccb399ca069f5.thumb.png)
#Factorio latest version modpacks download#
Discussion / Bug reports on the mod's page (linked to in the download description): If There are many not-too-recent bug reports the author has not reacted to yet, you know that the mod is probably not getting too much attention and likely to be buggy. Without even reading the post the mere size of the discussion will give you an idea whether this is a popular mod (and thus supposedly worth to look at) or a tiny niche project that has not been (bug)tested by others yet. External forums: If there is a large reddit about that mod you are considering, you not only have a resource for advise and troubleshooting. Sometimes you will have to find a forked-release if a new factorio version has arrived and the original author of the mod is inactive. But note that some very mature mods do not get updated regularly any more - there is simply no need to. Age / time of first release and date of recent updates: A mod that is several years old and has been updated recently is probably working without too many bugs. Number of downloads: Obviously, if thousands of people have downloaded it, it can't be that bad - or can it? What I do/did when looking for mods is google the keywords and then use various metrics to estimate how mature the suggested mods are.
#Factorio latest version modpacks how to#
One more tip at the end on how to proceed: A description of what you are missing right now and how you want the game to behave will help you receive more detailed answers.
#Factorio latest version modpacks free#
If you want to change something specific, feel free to ask. There are lots more aspects of the game that can be altered with various mods available to do the job. I will not go into the vast number of mods that offer more challenging enemy types but point out Rampant here which improves the biters attack tactics and does not let you get away with simply building defense at a single point on the straight line that connects your and the enemy base. There are also several valves that could for example be used for priority management in fluid distribution.īobs adjustable inserters lets you configure inserters: pickup and drop tiles so you can for example have them pickup/drop in a 90° angle. They make the game easier but help with large and complicated buildchains that will arise with complexity increasing mod sets such as AngelBob.įlowcontrol gives you better control over pipe connections, making it possible to place pipes for different fluids next to each other. More options for pipes and belts: Beltlayer, Pipelayer, Flowcontrol, Bob's adjustable insertersīeltlayer and pipelayer offer new layers for special underground belts or pipes, so that you basically have a 2-story factory. I used the term mod sets rather than mod packs as the mods do not necessarily come as a single packedmod (though I know that at least for AngelBob a wrapper is available) what mods are the core and what are optional and what is the basic build order. For both you will want to consult dedicated tutorials w.r.t. Pyanodon's mod set is even more complex, so nothing I would start with as a first modding experience. The (+) hints that there are further possible extensions to them with respect to the economy graph, but for a first experience with highly modded production AngelBob should be sufficiently complex. They make production-chains in the game way more complex with more different ores required. More complex game: AngelBob(+) and Pyanodon:ĪngelBob refers to the set of mods consisting of both Angels and Bob's mods. I will offer only some hints with respect to three different scenarios that I believe are the most plausible to look at for a first modded game experience:
![factorio latest version modpacks factorio latest version modpacks](https://mods-data.factorio.com/assets/349574af06445f6cdc7e2558fa866a8977825625.thumb.png)
I think the question is too unspecific to be answered precisely, you need to clarify what experience you want from the game.